Redesign of mobile game

Rambo Strike Force

Rambo Strike Force

Project overview

4X Mobile Strategy. Players collect heroes, command an army, build a base, and face the Iron Order in battles. Portrait orientation.

My role

UI/UX designer

Project duration

8 month

The problem

Low in-game purchases, short session lengths, and poor retention rates. Players found the experience too complicated and outdated, leading to disengagement and reduced long-term play.

The goal

Introduce clearer value propositions for items and currency in store. Improve early-game pacing to hook players faster. Upgrade Onboarding & Tutorial Completion. Improve visual feedback to make battles immersive and rewarding.

Responsibilities

Design and optimize user interfaces to improve navigation, engagement, and overall player experience. Collaborate with game designer and developers to create user-centered experience across all game elements according to the goal.

Store Redesign


⊹ Worked closely with game designer to simplify the stores user flow
⊹ Made the UI more appeling and intuitive, improving the shopping experience.
⊹ Created new assets and redused the number of clicks needed for purchases.

Rambo Strike Force

Improoving pre-battle experience

⊹ Simplified the complex pre-battle screen, improving navigation and usability
⊹ Introduced new mechanics to make hero collection and battles more engaging.
Rambo Strike Force

Heroes Page Redesign

⊹ Made Hero pages more visually appealing to increase player motivation
⊹ Encouraged players to complete quests by highlighting Hero collection rewards.

Construction page Optimization

⊹ Redesigned overcomplicated construction screens for a smoother experience
⊹ Signeficantly reduced the number of clicks, improving accesibility and efficiency.

Rambo Strike Force

Metrics after update

x2,7

finish rate of tutorial

+50%

session time

-28%

churn rate for users that have played several sessions

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Impact

Enhanced the game experience by improving store clarity, refining early-game pacing, optimizing onboarding for better tutorial completion, and enhancing battle visual feedback. Through intuitive UI design, streamlined navigation, and immersive visual elements, increased player engagement, retention, and overall usability.

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What I learned

I learned the importance of priorities and team work. That’s a common mistake to try change and do everything and as soon as possible, the game had a lot of potential improvement but we had a goal and priorities that we followed and achieved. The team worked as one organism with strong respect of each other work.

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