Create an alpha version of mobile game

Eladrea

Eladrea

Project overview

Alpha version of a mobile game that combines classic RPG and 4X Strategy with the possibilities of WEB 3.0 and Blockchain

My role

Senior UI/UX Designer

Project duration

5 month

The problem

There were no existing UI. Need to define a clear and intuitive user experience that aligns with game mechanics. Ensure seamless navigation, accessibility, and visual clarity for all players. UI/UX must be optimized for mobile interactions, performance, and engagement.

The goal

Create a design system for the game’s UI, ensuring consistency and scalability. Create a smooth and engaging player experience, minimizing friction in key game flows. Implement clear visual feedback and animations to enhance immersion in battles and interactions.

Responsibilities

Define UI/UX vision & strategy. Create wireframes and prototypes, design key game screens, flows, and interactions from scratch. Build reusable components, typography, colors, and UI assets. Collaborate with game designers & developers.

Wireframing Core Game Functionality


⊹ Created initial wireframes to define the structure and flow of key game features

⊹ Focused on intuitive navigation and user interactions to ensure a smooth experience

Eladrea

Feature-by-Feature Design & Refinement


⊹ Designed and iterated on individual game features, ensuring clarity and usability

⊹ Collaborated with developers and game designers to align UI with gameplay mechanics

Eladrea

Establishing a Consistent UI Style


⊹ Developed a cohesive visual style, including typography, color schemes, and UI components

⊹ Ensured consistency across all screens for a polished and professional look

UX Optimization & Player Experience Enhancements


⊹ Refined user flows to minimize friction and improve accessibility

⊹ Conducted usability testing and adjusted designs based on player feedback

Eladrea

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Impact

Designed the entire UI from scratch, creating a scalable design system and improving usability. Optimized core game flows, reducing clicks and improving onboarding for better retention. Enhanced visual feedback for battles, making gameplay more immersive. Improved cross-team collaboration, ensuring UI aligned with game mechanics. Conducted user testing to refine designs based on player feedback.

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What I learned

I gained valuable experience in designing a UI from the ground up, reinforcing the importance of creating scalable design systems for long-term usability. I learned how to optimize core game flows to enhance retention, streamline onboarding, and reduce friction in navigation. Additionally, collaborating closely with developers and game designers taught me how to align UI/UX with game mechanics, ensuring a seamless and engaging player experience.

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